Tagged: gaming

Children live online more than ever – we need better definitions of ‘good’ and ‘bad’ screen time - News

Guest Author Oct 11, 2021

Kathryn MacCallum, University of Canterbury and Cheryl Brown, University of Canterbury   The pandemic has fundamentally altered every part of our lives, not least the time we spend on digital devices. For young people in particular, the blurred line between recreational and educational screen time presents new challenges we are only beginning to appreciate. Even before COVID, there were concerns … Read More

Gamers know the power of ‘flow’ — what if learners could harness it too? - News

Guest Author Aug 03, 2021

Simon McCallum, Te Herenga Waka — Victoria University of Wellington; Edward Schofield, Te Herenga Waka — Victoria University of Wellington, and Stephen Dobson, Te Herenga Waka — Victoria University of Wellington   One of the constant challenges in education is keeping the learner engaged, motivated and connected in a world increasingly filled with distractions. Social media, streaming TV and … Read More

Brain Games - Ariadne

Robert Hickson Mar 14, 2013

The Wellcome Trust Centre for Neuroimaging at University College London has just released an app (available free for both Apple and Android devices) to collect information on brain functions. It is crowdsourcing in the form of a game – The Great Brain Experiment. The researchers behind it are interested in four questions: “How good is your memory?”,“How impulsive … Read More

Gaming the system - Ariadne

Robert Hickson Mar 18, 2012

In an earlier post I noted the emergence of game playing to solve real world problems. As you may expect, Silicon Valley is establishing companies to do this. One is Innovation Games. They are already working with some large multinational companies to help improve strategy and determine which products to focus on, as well as using … Read More

A Better World Through Video Games - Skepticon

Darcy Cowan Jun 15, 2011

Over the last few years evidence has been mounting that violence in the media and especially interactive media such as video games contributes to aggression displayed by individuals.[1] This ability to influence our behaviour in such a way is concerning and may undermine attempts to build a peaceful society that nevertheless respects a person’s right [...] … Read More